All you need to know about Metaverse
In 2021, Facebook was renamed "Meta Platforms" and Mark Zuckerberg announced his firm was devoted to establishing a metaverse. So what is metaverse, let’s find out!
In 2019, the social network corporation Facebook introduced a social VR environment called Facebook Horizon. In 2021, Facebook was renamed "Meta Platforms" and Mark Zuckerberg announced his firm was devoted to establishing a metaverse. So what is metaverse? Let’s find out!
Metaverse
The word ‘metaverse' includes two components:' meta’ in Greek means post, after, or beyond, and ‘verse’ means universe. In the blockchain world, ‘metaverse’ is a virtual space where individuals may interact using a combination of virtual technologies, which mainly includes virtual reality (VR), augmented reality (AR), and brain-computer interfaces (BCI). People may also purchase and sell digital assets, conduct virtual journeys to digital places (which may be imaginary or have real-world models), and so on.
Big technology players such as Apple, Google, Meta Platforms (Facebook), Microsoft, Sony, Niantic, and Valve are starting actions to striving hardware and software ecosystem. Mark Zuckerberg announced the ambition of the metaverse at the 'Connect' event by changing Facebook's name to Meta and turning it into a metaverse company where people can build the world together from the core of technology and launch a new creative economy. Microsoft and Sony expect that headsets such as Meta Quest or Sony PSVR will be the consumer's choice for exploring social and interactive 3D worlds.
Metaverse Development in Daily Life
Technological developments, the growth of cryptocurrencies, and decentralized autonomous organizations (DAO) have given the metaverse greater levels and virtually unlimited possibilities. To explore the application and development of metaverse in our daily life, we will suggest some examples below.
In Education
In the Web 1.0 era (1991-2004), education is in the early stage. The design of Web 1.0 is mainly used as a content delivery network. Teachers and students are face-to-face teaching and learning traditionally: hand-writing. Moreover, learning opportunities for women, people of color, and the poor are limited.
In the Web 2.0 era (2004 to the present), education is for everyone without exception. People began to understand how to utilize Microsoft Office to educate support. Learning a language using educational apps, such as Elsa, Duolingo, etc., simplifies the study process. Especially during the Covid-19 epidemic, innovative digital platforms like Google Drive, Zoom, etc., played a crucial role in safeguarding and sustaining learning and teaching. Students are becoming commonplace to participate in study abroad programs in their hometowns. App-based education is widespread now and may save time and money and provide flexibility.
Coming to the future of metaverse for a higher level of education. Let's take a simple example: The study of history has traditionally been considered tedious and pointless. Despite professors' best efforts to engage via film, music, and visuals, very few people will experience and appreciate this topic. The class enters the metaverse of Greek culture through the metaverse. They can experience the bustle of a market or travel back in time to investigate the sculpture and culture through the hills and the temples of the gods. Students can simultaneously improve their critical reading and STEM skills through playful activities. However, in this case, the teachers' responsibilities remain crucial. The use of metaverse demonstrates how it may facilitate and enhance people's acquisition of inspiration and experience.
In Busines”
"Within the next two or three years, I predict most virtual meetings will move from 2D camera image grids … to the metaverse, a 3D space with digital avatar”, wrote BilGate's’sBilGate's's blog. "The idea is that you will eventually use your avatar to meet with people in a virtual space that replicates the feeling of being in an actual room with the.”
Advertising, branding, and marketing opportunities are also rising. Multiple businesses are establishing a foundation in VR settings. Hyundai Motor Company has introduced Hyundai Mobility Adventure, a metaverse experience on the game platform Roblox. Gamers' avatars may experience Hyundai's present and future transportation initiatives. Meta, SONY, HTC, Microsoft, etc., the big-name players in technology, had started their journey into the metaverse.
In Entertainment
Theme parks and amusement parks are ideals for virtual reality since they are expensive to construct but can be completed swiftly and securely in virtual reality. The metaverse might allow parks that defy the rules of physics to attract people from throughout the globe and evolve swiftly without incurring additional expenditures.
Another very attractive use of the metaverse to media and entertainment may be sports watching. Virtual reality would enable players to see the game from a closer viewpoint and make a better experience.
Since the Covid-19 epidemic, Imagine Dragons, Travis Scott, BTS, Muse, and Post Malone, as well as a number of other famous artists, have performed at virtual reality (VR) concerts during the last year and a half. Fortnite is a veteran of virtual reality entertainment, and the company behind it, Epic Games, has announced a $1 billion investment to create the metaverse. As in reality, the metaverse will offer venues where numerous artists may perform at the same time.
Opportunities
The idea of a metaverse is not new. Online, multiplayer, role-playing worlds such as The Sims or Second Life have existed for over twenty years. Modern analogs such as Minecraft, World of Warcraft, and Fortnite have millions of players and massive economies.
AR and VR, blockchain, digital currencies, and NFTs are among the new technologies that have come together to create this metaverse concept. Creators can commercialize their activity via tokens as a result of the new ways to trade and possess digital commodities. The growth of more immersive virtual experiences is assisting individuals in forming communities with shared ideals and expressing themselves more legitimately. Meanwhile, COVID-19 increased the digitalization of our lives and normalized more constant and multifunctional online involvement and communication. This mix of technical, societal, and economic forces is promoting the metaverse's rise.